Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment...
A Canoptek Circle is a unit of sleepless sentinels that defend a Necron Tomb World by tapping into esoteric power matrices to empower their insectile forms. Led by a Cryptek Geomancer, these constr...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
Building and painting Citadel miniatures is a fun and exciting way to engage with the Warhammer hobby, and it only gets more rewarding with time. You’ll need a few tools and a set of paints to get ...
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, ski...
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to cau...
Big Meks are the most ingenious inventors of Ork-kind, who build all sorts of powerful weapons and bizarre devices. They readily bring their favourite contraptions into battle to test them out, eve...
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and evis...
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abho...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive ...
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw,...
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modif...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '